He’s like that dude down at the pub who you don’t mind having a drink with because he’s a bit of a laugh, but that’s as far as friendship will ever go because you also know he’s about as reliable as a plumber’s estimate. Two things act against Roehm firstly, he doesn’t have the charisma or badassery required to pull off the anti-hero/rogue vibe. The game’s description refers to him as a villain, but I wouldn’t agree although you have some options to rob a couple of houses and perform a few nefarious acts he’s about as villainous as a carved Halloween pumpkin.
He’s a rogue with a quick, sarcastic wit that can land him in serious trouble, and one or two moments in the game let you define just how far he’ll go. Roehm himself is something of an antihero. He’ll fight monsters, rappel down cliffs, buy tobacco, flirt with scantily-clad ladies and casually insult people in an entertaining, albeit forgettable, tale.Īvailable On: PC, Playstation, Xbox, Switch Before long Roehm finds himself caught up in a cult, nefarious plots and the search for a legendary jewel that contains immense power. No problem, right? Well, it wouldn’t be a game if it wasn’t. The bridge is currently out, awaiting repair by th royale engineers, and thus Roehm has to stopover in the beautiful little valley for a few days. He finds himself in the small town of Volksville, near the mighty city of Tyr. Having had a dalliance with another man’s wife, our “hero” Mr. Now, Quest for Infamy brings its love of those largely forgotten games to the Nintendo Switch, Playstation and Xbox.
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First released on the PC back in 2016, Quest for Infamy is a successor of sorts to the old Quest for Glory titles, a blend of point and click puzzling and RPG mechanics. But it also means we often end up seeing some very odd re-releases and ports as companies attempt to squeeze out a little more money from their games, and Quest for Infamy certainly feels like one of those odder choices. It allows whole new audiences to explore games from a different generation or can breathe new life into a cult classic. Thanks for your support guys :) It's really nice hearing good comments about our games, especially after putting so much work into them.We live in an age of remakes, remasters and re-releases.
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And we clearly wouldn't be able to afford to work on games full time. We both work full time jobs and I have a young child, so it means we can't work flat out on our games. I'd personally love to see a Heroine's Quest 2 too, but right now we're focused on some other projects which we also want to get out there. Over time we will eventually see payback and a little bit of pocket money (or we'll use it for new games), as long as people keep hearing about our games. Fortunately we have some generous patrons on Patreon, and that helps us to at least not be personally out of pocket. Yeah, we haven't made a profit on our games yet (and that's just to cover the expenses such as music and voices and additional art / others, not counting our own time we have put into the games).
Lso eh quest for glory games and quest for infamy if you haven't played htem. Quest for Infamy (even though not as good as Heroine's quest overall to me) i don't think sold that well, os something like Heroine's quest is more out of passion than profit.īTW you may want to check out Tale of Two Kingdoms, not a RPG but similar theme. I would love a Heroine's Quetst 2, whether is another norse setting, irsh like (tale of two kingdoms) or somewhere else. Heroine's Quest took a lot of time and work from people working for FREE. Originally posted by thenamelessninja:Crystal Shard I think doesn't have much money and htey are mostly making games for fun.Įven though they sold a few things recently commercially they don't make much of a profit think.